<div dir="ltr"><div class="gmail_extra"><div class="gmail_default" style="font-family:arial,helvetica,sans-serif">Hi Roman,</div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif"><br></div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif">Yes, I did copy the source simulation tree before running. setup. I found out a while back that I needed to do that otherwise my changes didn't get picked up. I do like flmake, especially for the ease of separating runs and tracking changes. It's too bad that it doesn't seem to be supported currently.</div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif"><br></div><div class="gmail_default" style="font-family:arial,helvetica,sans-serif">Jon</div><br><div class="gmail_quote">On Sun, Aug 30, 2015 at 1:00 PM, <span dir="ltr"><<a href="mailto:flash-users-request@flash.uchicago.edu" target="_blank">flash-users-request@flash.uchicago.edu</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div id=":17x" class="a3s" style="overflow:hidden">Btw, I'm not sure how you use flmake now, but the preferred work-flow<br>
with flmake would be to to make a copy of the simulation directory<br>
(e.g. $FLASH_SOURCE/source/Simulation/SimulationMain/Sedov) under<br>
./simulations/Sedov in your working directory, before running setup.<br>
This way all subsequent changes of the source files occur locally and<br>
not under the FLASH tree.</div></blockquote></div><br><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr"><div><div dir="ltr">________________________________________________________<br>Jonathan D. Slavin Harvard-Smithsonian CfA<br><a href="mailto:jslavin@cfa.harvard.edu" target="_blank">jslavin@cfa.harvard.edu</a> 60 Garden Street, MS 83<br>phone: (617) 496-7981 Cambridge, MA 02138-1516<br>cell: (781) 363-0035 USA<br>________________________________________________________<br><br></div></div></div></div>
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