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<p class="MsoNormal">Hi everyone,<br>
<br>
I$B!G(Bm working with the Sedov test case and wondered if it was possible to run this in 2D cylindrical (r,z) coordinates? – we$B!G(Bve tried using the $B!H(B./setup Sedov -auto -2d -geometry=cylindrical$B!I(B command and the results still appear to be Cartesian, with the evolution
along the x and y axes identical, and $B&2(B(dens) remaining constant over time (as opposed to $B&2(B(2 $B&P(B r $B!_(B dens) remaining constant). I can play around with making a cylinder in a 3D Cartesian simulation in Simulation_initBlock.F90, but it isn$B!G(Bt very computationally
efficient. Is there an easy way to make this cylindrical that you know of?<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Thanks for any advice and all the best,<br>
Chris<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:10.0pt;mso-fareast-language:EN-GB">Lecturer in Ultrafast Beams and Phenomena<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:10.0pt;mso-fareast-language:EN-GB">Physics Department, Lancaster University<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-size:10.0pt;mso-fareast-language:EN-GB">Cockcroft Institute, Daresbury Laboratory</span><span lang="EN-US" style="font-size:10.0pt"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:10.0pt;mso-fareast-language:EN-GB">c.arran@lancaster.ac.uk<o:p></o:p></span></p>
<p class="MsoNormal"><o:p> </o:p></p>
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