[FLASH-USERS] BCs for rotational symmetry in Flash3
Dave
david.john.williamson at gmail.com
Tue Apr 10 12:09:59 EDT 2012
Hi,
I'm trying to figure out how to how to impose 4-fold rotational symmetry
boundary conditions in flash3 - e.g. the 3D simulation box is 1/8 of the
total volume, and the gas that flows out of the x=0 axis flows back into
the y=0 axis (with velocities rotated by 90 degrees).
Looking through the code, it appears the outflow, diode and reflective
boundary conditions are done on a block-by-block basis, while periodic
boundary conditions are done by just modifying the gid array.
However, I can't see an easy way to implement rotational symmetry with
either of these methods. Before I dive in and start doing things the
hard way, I was wondering if anyone has done this before and maybe has
some tips on how to apply these boundary conditions in a "natural" way
to Flash's architecture?
Cheers,
David
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