[FLASH-USERS] small bug
Klaus Weide
klaus at flash.uchicago.edu
Tue Oct 1 13:07:29 EDT 2013
On Tue, 1 Oct 2013, Seyit Hocuk wrote:
> On another note, my working solution for particle destruction, which on rare
> occations causes problems while mapping, is to not do the mapping *to* and
> *from* the mesh if the particle position is outside of the block boundaries
> and/or if the particle blockId is NONEXISTENT. The latter depends on how you
> want to destroy.
Seyit,
If you think that is a useful change that avoids a problem, and especially
if it is just a small change, feel free to send me your changes and I will
consider putting it into the code for the next release.
Klaus
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