[FLASH-USERS] small bug

Klaus Weide klaus at flash.uchicago.edu
Tue Oct 1 13:07:29 EDT 2013


On Tue, 1 Oct 2013, Seyit Hocuk wrote:

> On another note, my working solution for particle destruction, which on rare
> occations causes problems while mapping, is to not do the mapping *to* and
> *from* the mesh if the particle position is outside of the block boundaries
> and/or if the particle blockId is NONEXISTENT. The latter depends on how you
> want to destroy.

Seyit,

If you think that is a useful change that avoids a problem, and especially 
if it is just a small change, feel free to send me your changes and I will 
consider putting it into the code for the next release.

Klaus



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