[FLASH-BUGS] BHTree+Sink Particles
Gunther Lukat
g.lukat at gmx.net
Wed Apr 1 12:50:41 CDT 2015
Hello developers of Flash,
when using the 'Tree Gravity' unit together with Sink Particles, the calculated gravitational potential seems too high.
A possible cause is in 'physics/Gravity/GravityMain/Poisson/BHTree/Gravity_init.F90', where the runtime variable 'grav_unjunkPden' is not parsed and therefore remains '.false.'.
I suggest adding 'call RuntimeParameters_get("grav_unjunkPden", grav_unjunkPden)' to the Gravity_init routine as is solved our problem with too high potentials.
Can someone confirm this is bug?
Greetings
Gunther Lukat
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