[FLASH-BUGS] BHTree+Sink Particles
Klaus Weide
klaus at flash.uchicago.edu
Fri Apr 10 08:33:18 CDT 2015
On Wed, 1 Apr 2015, Gunther Lukat wrote:
> Hello developers of Flash,
>
> when using the 'Tree Gravity' unit together with Sink Particles, the calculated gravitational potential seems too high.
>
> A possible cause is in
> 'physics/Gravity/GravityMain/Poisson/BHTree/Gravity_init.F90', where the
> runtime variable 'grav_unjunkPden' is not parsed and therefore remains
> '.false.'.
>
> I suggest adding 'call RuntimeParameters_get("grav_unjunkPden",
> grav_unjunkPden)' to the Gravity_init routine as is solved our problem
> with too high potentials.
>
> Can someone confirm this is bug?
Hello Gunther,
Yes, there should be a call RuntimeParameters_get("grav_unjunkPden",...)
in that file, like in other variants of Gravity_init.F90 under Poissson.
I agree this is a bug in the released code.
Actually, we already have this line in our current development code,
so the bug is already fixed internally, but we haven't release the fix.
I hope that setting the runtime parameter to .true. helps fixing your
problem with the potential being too high!
Klaus
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