[FLASH-USERS] QuickFlash Interpolation Question
John ZuHone
jzuhone at cfa.harvard.edu
Wed Feb 17 14:13:28 EST 2010
Oh, sorry Sam... I didn't see you had tried using map_uniform already. My apologies.
John
On Feb 17, 2010, at 2:11 PM, Nathan Hearn wrote:
> On Wed, Feb 17, 2010 at 11:15, Samuel Friedman <friedman at astro.wisc.edu> wrote:
>> 1) I managed to create very easily a 3D uniform grid from AMR data by
>> simply modifying the example routine in map_uniform. Quite easy.
>> 2) fidlr's merge_amr routine calls either the IDL function congrid (in
>> 2D) or rebin (in 3D). In both cases, they simply use nearest neighbor
>> sampling. So I think the "interpolation" should be really easy to
>> implement for QuickFlash.
>
> Indeed, this sounds like something we could put together fairly easily.
>
>> 3) This is harder, but I tried using map_uniform on a simulation that
>> used a uniform grid and QuickFlash gave me an error message (about an
>> invalid neighbor code and that mesh information was not available).
>
> Hmmm.... Were you using Flash's uniform grid mode, or did you make the
> minimum and maximum refinement levels equal to each other? I really
> have not done any testing with the uniform grid mode. Alternately,
> you may have come across a bug that has been fixed.
> If you wish to see the latest updates to the code -- but skip the
> bleeding-edge stuff -- check out the latest trunk code via
>
> svn co https://quickflash.svn.sourceforge.net/svnroot/quickflash/trunk
> QuickFlash
>
>> The main reason I looked into QuickFlash is that it was pretty much the
>> ONLY set of tools outside of IDL avaiable for analysis. Ultimately, I
>> am looking for something without IDL's licensing agreement and fidlr3.0
>> does not seem to work properly with GDL.
>
> That was my original impetus for writing QuickFlash, as well. There
> seemed to be a big void in functionality and accessibility that
> neither proprietary programming languages nor large analysis packages
> could fill. (And I am a fan of connecting libraries together to build
> one's own tools.)
>
> Thank you very much for your comments!
>
>
> - Nathan
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