[FLASH-USERS] QuickFlash Interpolation Question
Samuel Friedman
friedman at astro.wisc.edu
Wed Feb 17 14:22:21 EST 2010
Responses below.
> > 3) This is harder, but I tried using map_uniform on a simulation that
> > used a uniform grid and QuickFlash gave me an error message (about an
> > invalid neighbor code and that mesh information was not available).
>
> Hmmm.... Were you using Flash's uniform grid mode, or did you make the
> minimum and maximum refinement levels equal to each other? I really
> have not done any testing with the uniform grid mode. Alternately,
> you may have come across a bug that has been fixed.
> If you wish to see the latest updates to the code -- but skip the
> bleeding-edge stuff -- check out the latest trunk code via
>
> svn co https://quickflash.svn.sourceforge.net/svnroot/quickflash/trunk
> QuickFlash
I used FLASH's uniform grid code with fixed block size. I'll check out
the update.
> > The main reason I looked into QuickFlash is that it was pretty much the
> > ONLY set of tools outside of IDL avaiable for analysis. Ultimately, I
> > am looking for something without IDL's licensing agreement and fidlr3.0
> > does not seem to work properly with GDL.
>
> That was my original impetus for writing QuickFlash, as well. There
> seemed to be a big void in functionality and accessibility that
> neither proprietary programming languages nor large analysis packages
> could fill. (And I am a fan of connecting libraries together to build
> one's own tools.)
Agreed. I can easily use other tools written in C/C++, but I have to get
the data out of the blocks and into a uniform grid.
> Thank you very much for your comments!
You're welcome.
Sam
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