NAME
Simulation_initParticleAttrib
SYNOPSIS
call Simulation_initParticleAttrib(logical(IN) :: restart)
DESCRIPTION
A stub for initializing additional particle attributes if necessary. This interface is called during initialization after o particles positions, o particle velocities and other properties needed to advance particle trajectories, o mass properties for active particles, o and particle tags have all been initialized (or possibly read from a checkpoint, if restart is true). By default this does nothing. A typical use would be to initialize particle properties that were defined in a simulation directory. It is likely that an implementation only needs to take action if the restart flag is false.
ARGUMENTS
restart - true if restarting from a checkpoint, false otherwise.
SEE ALSO
Driver_intFlash Particles_initPositions